Weapon Firing
DPS
Max sustainable DPS
Damage/shot
Effective RoF
Base RoF
Falloff start
Falloff end
Crit multiplier
Impact damage
Splash damage
Splash DPS
Inner blast radius
Blast radius
Spray damage
Spray DPS
Spray range
Spray AoE
Projectile speed
Projectile gravity
Travel Time
Dispersion
Ammo & Reload
Ammo capacity
Reload time
Damage/clip
Shots/burst
Burst interval
RoF including reload
Overheating
Heat/bullet
Heatloss/sec
Overheat time
Penalty duration
Cooldown duration
Damage/overheat
Max sustainable RoF
Health & Mobility
Max health
Regen delay
Health regen/sec
Movement speed
Jump height
Priming duration
Priming speed
Gun Sway
Min angle
Min angle moving
Min angle jumping
Max Angle
Max angle moving
Max angle jumping
Bloom/shot
Bloom/shot moving
Bloom/shot jumping
Decrease/sec
Recoil
Max recoil amplitude Y
Max recoil amplitude X
Amplitude inc/shot Y
Average inc/shot X
Max deviation/shot X
Decrease factor
... shooting
First shot inc scale
Max recoil angle Y
Max recoil angle X
Recoil recovery time
Charge
Charge time
Damage/shot
Charge DPS
Speed multiplier
Falloff start
Falloff end
Crit multiplier
Impact damage
Splash damage
Inner blast radius
Blast radius
Projectile speed
Projectile gravity
Travel Time
DoT
Damage
Period
Duration
Aura damage
Aura inner radius
Aura outer radius
Freeze
Freeze first shot
Freeze/shot
Decrease/sec
Time to freeze
Shots to freeze
Freeze duration
Freeze cooldown
Electric Arcs
1st arc damage
1st arc length
2nd arc damage
2nd arc length
3rd arc damage
3rd arc length
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